I've decided to do a feature comparisons of Autofac, Structuremap and Unity. The results can be read below.
Basic registration
Basic registration is easy in each of the frameworks.
Structuremap
ObjectFactory.Initialize(x =>{
x.For<ISomethingService>()
.Use<SomethingService>();
}
Autofac
var builder = new ContainerBuilder();builder.RegisterType<SomethingService>()
.As<ISomethingService>();
Unity
IUnityContainer container = new UnityContainer();container.RegisterType<ISomethingService, SomethingService>();
Registration of a singleton
Setting lifetimescope options like "singleton" are easy in each of the frameworks.Structuremap
ObjectFactory.Initialize(x =>
{
x.For<IThatService>()
.Singleton()
.Use<ThatService>();
}
{
x.For<IThatService>()
.Singleton()
.Use<ThatService>();
}
Autofac
var builder = new ContainerBuilder();builder.RegisterType<ThatService>()
.As<IThatService>()
.SingleInstance();
Unity
IUnityContainer container = new UnityContainer();container.RegisterType<IThatService, ThatService>(
new ContainerControlledLifetimeManager());
Personally I don't like the term ContainerControlledLifetimeManager. Structuremap and Autofac have more obvious terms (Singleton and SingleInstance).
Autoscanning assemblies
Some frameworks provide ways to automatically register all or specific classes from an assembly. This can really be helpfull if for example you want to register all repositories in your solution and you don't want to write every registration by hand.Structuremap
{
x.Scan(a =>
{
a.Assembly("[AssemblyName]");
a.WithDefaultConventions();
});
}
Structuremap can autoscan assemblies, but you can't set any lifetimeoptions. If you want to do that, you have to write some custom code.
Autofac
var builder = new ContainerBuilder();builder.RegisterAssemblyTypes(Assembly.Load("[AssemblyName]"))
.Where(t => t.Name.EndsWith("Repository"))
.AsImplementedInterfaces()
.SingleInstance();
Autofac has the option to set lifetimeoptions. In the example above all repositories are registered as singletons (SingleInstance).
Unity
With Unity you can autoregister assemblies by using Unity Auto Registration. (Thanks to Björn Bailleul for letting me know).
Organizing registrations
In real-life you want to organize the registrations and not put everything in the global.asax.
Structuremap
public class UnitOfWorkRegistry : Registry{
public UnitOfWorkRegistry()
{
For<IUnitOfWork>().Singleton().Use<UnitOfWork>();
}
}
ObjectFactory.Initialize(x =>
{
x.AddRegistry<UnitOfWorkRegistry>();
}
Structuremap doesn't have a way to set any properties or pass constructor variables to the Registry.
Autofac
public class MyModule : Autofac.Module
{
public bool RandomProperty { get; set; }
protected override void Load(ContainerBuilder builder)
{
if (RandomProperty)
builder.RegisterType<UnitOfWork>().As<IUnitOfWork>().SingleInstance();
}
}
builder.RegisterModule(new MyModule() { RandomProperty = true });
Unity
I didn't find a way to use modules or registries with Unity. If anyone knows how to do this, please let me know.Documentation
Structuremap
The documentation of Structuremap is incomplete and outdated. For example the next text can be seen on the homepage of structuremap:
x.ForRequestedType<IValidator>()
.TheDefaultIsConcreteType<Validator>();
And indeed you can, but the ForRequestedType and TheDefaultIsConcreteType are deprecated, so they shouldn't be on the quickstart anymore.
Another major gap in the documentation is that there's no information about ASP.Net MVC integration on the Structuremap homepage.
Autofac
I have no criticism on the Autofac documentation. It is frequently updated (last update was 59 minutes ago since writing this text), and it's extensive. The most important chapters are easy to be found on the wiki on the Autofac homepage.Unity
I find it difficult to find the documentation on Unity. This is the path I had to follow for the online documentation:1. Go to the Unity homepage (http://unity.codeplex.com/)
2. Click on the Documentation tab (http://unity.codeplex.com/documentation)
3. Click on the link to MSDN (http://msdn.microsoft.com/en-us/library/ff647202)
4. Click on the link to Unity 3 (http://msdn.microsoft.com/en-us/library/dn170416.aspx)
5. I've found only a link to a guide that can be downloaded, not what I was looking for.
6. Click on the link to Unity 2.0 (http://msdn.microsoft.com/en-us/library/ff663144.aspx)
7. Found the online info about configuring Unity (http://msdn.microsoft.com/en-us/library/ff660846(v=pandp.20).aspx)
The online documentation itself is extensive and tedious. I find it diffucult to navigate. For example the text about MVC integration is nowhere to be found.
The PDF that can be downloaded looks a lot more inviting than the online documentation.
Final verdict
Autofac has the most extensive featureset when it comes to registration of classes. The documentation is up to date and easy to read.
Structuremap does a pretty good job too, but lacks in autoscanning features. The documentation is outdated.
Unity doesn't provide a way to autoscan assemblies, which leads to writing a lot of code yourself if you need that. (corrected by remark of Björn Bailleul) I didn't find a way to organize the registrations like the way it can be done with Autofac or Structuremap. The documentation is hard to find and difficult to navigate.
Edo,
BeantwoordenVerwijderenUnity allows you to use Unity.AutoRegistration to allow you to auto scan assemblies with custom in- and exclusions if needed.
Hi Björn, thanks for your comment. I've made the corrections in the text.
BeantwoordenVerwijderenGreat post. Poor documentation can be just as bad as lack of features.
BeantwoordenVerwijderenNice to see you busy with IoC, Edo.
BeantwoordenVerwijderenThanks for the info. It's the same info I was expecting to find in the book "Dependency Injection in .NET", but I never gotten around to it.
That's what I wanted to hear, thank you very much, Edo :)
BeantwoordenVerwijderen